Waddle Squad is the tenth Penguin Secret Agency mission. It was released on June 21, 2024, alongside Mission 9: Operation: Spy & Seek
Guide[]
![]() |
Spoiler alert! The following is a guide for Mission 10: Waddle Squad and contains spoilers for the mission. |
Mission start[]
The mission begins in the HQ with Gary, Jet Pack Guy, and Rookie. Gary says you, Jet Pack Guy, and Rookie will be working as a team this mission. Gary reports that a golden puffle has been found and the PSA is protecting it at the Night Club which has been closed off. He assigns each member to guard an entrance to the club.
Suddenly, Herbert interrupts the HQ monitors and Rookie accidentally blurts out the golden puffle's location to him. The Director, who appears after the incident, as well as Gary, informs that Herbert took the bait; the golden puffle is fake. Gary then assigns roles to each agent; Jet Pack Guy as lookout, Rookie as the operator of the trap in the Gift Shop, and you as mission leader, making sure that the trap is in place. Before you leave, grab the solar panel from a cardboard box.
Checking with the team[]
You may meet first with either Jet Pack Guy or Rookie.
At the Beach, Jet Pack Guy's jetpack has malfunctioned and requires emergency fuel which involves cream soda. You can find a barrel of cream soda in the Lighthouse. After giving the cream soda to him, you must divide the cream soda into the two containers, holding four units each. There are eight units to distribute and the containers hold eight, five, and three units respectively. Use the note in the bottle to find the solution and follow the instructions by putting the right amount in each container. Once complete, Jet Pack Guy will fly away into position.
At the Gift Shop, meet with Rookie who is operating the the Magnet 3000, which requires a power source. Use the solar panel, install it, and complete the puzzle by making paths to connect the colored circles. The magnet will then be powered up.
OPTIONAL: Secret award[]
The Gift Shop manager needs help setting up a clearance sale outside. Grab the table and merchandise and go outside to the Town. Set up the table to the right of the Gift Shop, then set up the merchandise. The manager will thank you. At the end of the mission, you will receive the Employee of the Month Trophy award.
Checking the trap[]
It is time for you to check if the trap is in place. Head to the Dock and ask the worker for some rope; he will give you some. At the Dance Club, attach the rope to the machine and trap and test it out; it will fail. Use your Spy Phone and take out the wrench from the "Tools" button, then use the wrench to open up the machine and put the gears in the correct place; the trap will work properly this time.
Capturing Herbert[]
After heading outside, Jet Pack informs you that Herbert is at the Dock; it turns out that it's just a Herbert sign held by Klutzy. Rookie then calls you and says Herbert is at the Night Club. Inside, Herbert takes the golden puffle under the cage; activate the trap. Herbert will easily escape, but Rookie activates the magnet, attracting the golden puffle to it. As Herbert tries to take back the puffle, you have two solutions; move the spotlights so they all shine on and amplify the solar panel, or use Jet Pack Guy's jetpack and attach it to the cage. Either option attaches the cage to the magnet, trapping Herbert.
The agents congratulate you on capturing the suspect as Gary comes in and presents options on how Herbert should be punished. Herbert requests to make a last phone call, and Rookie lends him his phone. This allows Herbert to teleport and escape. Gary then reports the others to return to the HQ. He discovers a pack of seeds that appeared when Herbert teleported away, leading to another mystery as the mission ends.
Make sure to claim your rewards before exiting!