Party Room This page is about a temporary room for certain parties/mini-events in Club Penguin Journey. It may or may not return in the future. |
Ye Knight's Quest 3 is a series of party rooms accessible from the Underground Pool on Club Penguin Journey. It was released during the Medieval Party 2024 as the third and final part of Ye Knight's Quest.
Pins[]
Image | Pin |
---|---|
None |
Challenges[]
- This room consists of three goblets containing colored gems that shuffle. The player must pick the correct colored gem three times to move on; the shuffling speeds up with each correct round.
- The player has to make their way to the other side by solving the puzzle with the colored buttons, which affect the barriers in different ways. The White Knight Helmet can be obtained here.
- The player is given hints on how to defeat the Hydra in the next room. The Gold Staff and Shield can be picked up here.
- Players face the Hydra, which has three heads. Each head has its own attacks and weaknesses.
- The red head breathes out a fireball, which sends penguins back to the Hall of Hints if they get hit by it. It can be defeated by throwing snowballs at it.
- The blue head emits a ball of ice, freezing any penguins caught in the attack. To defeat it, players must throw snowballs at the cauldron of lava above the head at the right time, which drops the lava on it.
- The yellow head sends out a yellow laser. Players must attack it by waddling to the yellow glowing stone while wearing the Gold Staff and Shield, which will reflect the laser.
Upon completion of the quest, the player enters the Royal Court where they can obtain the White Knight Armor.